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Post by archetype on Oct 21, 2010 17:15:18 GMT -5
Name: Age: Gender: Alignment: Alignment depicts a person's attitude and moral within the Game. It is who they are, what they are. Alignments can be changed, but if you pick an alignment follow it through. Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil, Chaotic Evil See Blue font for definitions: ascensionrpg.proboards.com/index.cgi?action=display&board=charactercreation&thread=11&page=1History: Personality: Picture or Description of Human Form: Weapon (if has one): Abilities in Human Form: Picture or Description of Demon Form: Abilities in Demon Form: Cardio: (determines how long you can walk, run, jump, dance, sing. etc) {without at least 50 points in this area, you can only stay active for half a day, without food or rest.} Awareness: (Just how alert are you. Sharp set of eyes, keen hearing, and smell, can you sense when danger is near.) Speed: Luck:(The right route always seems to be a direction you’re running in. On more than one occasion there was a weapon near when you needed it most.) Strength: Primary Weapon Weapons to Start off with (2 slots, no weight limit), please look through the Weapons Index. Secondary Weapons • Please look through the Weapon Index for Secondary Items. (3 slots, secondary items must weigh 5 or below)
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Post by archetype on Oct 21, 2010 17:23:42 GMT -5
[Post with profile submission] The numbers marked below are freebies “Proficiency points” in each category of weapons. 20pts are just enough points to avoid harming yourself with a weapon Apply proficiency pts in area’s you wish to excel in: (You get 50 proficiency points to start out)
Shotguns (20) Classic Rifles (20) Sniper rifles (20) Assault rifles (20) Ancient Ranged (20) Knives (20) Swords (20) Pistols (20) Blunt Objects (20) Axes (20) Flexible Weapons (20) Long Melee (20) Improvised small melee (20) Improvised large melee (20) Improvised short range (20) Improvised long range (20) Short range explosives (20) Long Range Explosives (20) Hand to Hand Combat (20) Incendiaries (20)
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