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Post by archetype on Oct 21, 2010 17:20:12 GMT -5
We always enjoy seeing character growth in our RP’s, both physically and mentally. With that said, please read through the following. Without an understanding of the attributes system, as well as alignment details, it’ll be impossible to create a character properly.
* Attributes system
All characters begin with 300 points
-No exception. It IS possible to gain more points through extensive training or combat situations.
Watch "Karma" amount under your user profile to monitor the points you've gained through role play. -Gaining points through training is purely based on the length and quality of your post. A staff member will evaluate and distribute up to 25 points per training session.
The Stats are to be divided between the following...
Cardio: (determines how long you can walk, run, jump, dance, sing. etc) {without at least 50 points in this area, you can only stay active for half a day, without food or rest.} Awareness: (Just how alert are you. Sharp set of eyes, keen hearing, and smell. You can sense when danger is near.) Speed:(How fast you can run, duck, or dodge.) Luck:(The right route always seems to be a direction you’re running in. On more than one occasion there was a weapon near when you needed it most.) Strength: (How many hits does it take to get to the center of your enemies skull. With your bare knuckles, that is. More importantly, how much you’re able to carry in terms of weapons and items.)
Example
Name: Bob Age:20 Gender:male Cardio: 100 Awareness:100 Speed:25 Luck:50 Strength:25
This character would be better with Cardio and Awareness instead of melee combat.
Well I hope this explains the stat system. If there are more questions please pm myself or another admin.
~Note: ALWAYS inform Staff before modifying profile to add stats gained or any other reason. We keep copies of everyone’s profile, so we will know if they've been wrongfully altered!>.<! (Punishment may consist of temporary banishment.)
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Post by archetype on Oct 21, 2010 17:20:39 GMT -5
Alignment
Any person/creature can have one of the nine alignments. In an attempt to simplify the codes of conduct for characters, non-canon takes on alignment sometimes occur.
Lawful Good Lawful Good is known as the "Saintly" or "Crusader" alignment. A Lawful Good character typically acts with compassion, and always with honor and a sense of duty. A Lawful Good nation would consist of a well-organized government that works for the benefit of its citizens. -For example, upholding a sworn oath when it would lead innocents to come to harm - or conflicts between two orders, such as between their religious law and the law of the local ruler. Neutral Good Neutral Good is known as the "Benefactor" alignment. A Neutral Good character is guided by his conscience and typically acts altruistically, without regard for or against Lawful precepts such as rules or tradition. A Neutral Good character has no problems with co-operating with lawful officials, but does not feel beholden to them. In the event that doing the right thing requires the bending or breaking of rules, they do not suffer the same inner conflict that a Lawful Good character would. A doctor who treats soldiers from both sides in a war could be considered Neutral Good. Chaotic Good Chaotic Good is known as the "Beatific," "Rebel," or "Cynic" alignment. A Chaotic Good character favors change for a greater good, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom, not only for oneself, but for others as well. They always intend to do the right thing, but their methods are generally disorganised and often out of alignment with the rest of society. They have no use for those who would try to push them around and tell them what to do. While they do not have evil intentions, they often do bad things (even if they do not necessarily enjoy doing these things) to people who are, in their opinion, bad people if it benefits their goal of achieving a greater good. Lawful Neutral Lawful Neutral is called the "Judge" or "Disciplined" alignment. A Lawful Neutral character typically believes strongly in Lawful concepts such as honor, order, rules and tradition, and often follows a personal code. A Lawful Neutral society would typically enforce strict laws to maintain social order, and place a high value on traditions and historical precedent. -Examples of Lawful Neutral characters might include a soldier who always follows orders, a judge or enforcer that adheres mercilessly to the word of the law, a disciplined monk, or a cowardly commoner. Characters of this alignment are neutral with regard to good and evil. This does not mean that Lawful Neutral characters are amoral or immoral, or do not have a moral compass; but simply that their moral considerations come a distant second to what their code, tradition or law dictates. They typically have a strong ethical code, but it is primarily guided by their system of belief, not by a commitment to good or evil. Neutral Neutral alignment, also referred to as True Neutral or Neutral Neutral, is called the "Undecided" or "Nature's" alignment. This alignment represents Neutral on both axes, and tends not to feel strongly towards any alignment. A farmer whose primary overriding concern is to feed his family is of this alignment. Most animals, lacking the capacity for moral judgement, are of this alignment. Many roguish characters who play all sides to suit themselves are also of this alignment. Some Neutral characters, rather than feeling undecided, are committed to a balance between the alignments. They may see good, evil, law and chaos as simply prejudices and dangerous extremes. Chaotic Neutral Chaotic Neutral is called the "Anarchist" or "Free Spirit" alignment. A character of this alignment is an individualist who follows his or her own heart, and generally shirks rules and traditions. Good and Evil come a distant second to their need for personal freedom, and the only reliable thing about them is how totally unreliable they are. They typically act out of self-interest, but do not specifically enjoy seeing others suffer. Many free-spirited adventurers are of this alignment. Alternatively there are madmen whose actions are chaotic, but are not themselves inclined towards evil. An unusual subset of Chaotic Neutral is "strongly Chaotic Neutral", describing a character who behaves chaotically to the point of appearing insane. Characters of this type may regularly change their appearance and attitudes for the sake of change, and intentionally disrupt organizations for the sole reason of disrupting a lawful construct. Lawful Evil Lawful Evil is referred to as the "Dominator" or "Diabolic" alignment. Characters of this alignment see a well-ordered system as being easier to exploit, and show a combination of desirable and undesirable traits; while they usually obey their superiors and keep their word, they care nothing for the rights and freedoms of other individuals. -Examples of this alignment include tyrants, devils, undiscriminating mercenary types who have a strict code of conduct, and loyal soldiers who enjoy the act of killing. Like Lawful Good Paladins, Lawful Evil characters may sometimes find themselves faced with the dilemma of whether to obey law or evil when the two conflict - however their issues with Law versus Evil are more concerned with "Will I get caught?" vs "How does this benefit me?" Neutral Evil Neutral Evil is called the "Malefactor" alignment. Characters of this alignment are typically selfish and have no qualms about turning on their allies-of-the-moment. They have no compunctions about harming others to get what they want, but neither will they go out of their way to cause carnage or mayhem when they see no direct benefit to it. They abide by laws for only as long as it is convenient for them. A villain of this alignment can be more dangerous than either Lawful or Chaotic Evil characters, since he is neither bound by any sort of honor or tradition nor disorganized and pointlessly violent. Examples are an assassin who has little regard for formal laws but does not needlessly kill, a henchman who plots behind his superior's back, or a mercenary who switches sides if made a better offer. Chaotic Evil Chaotic Evil is referred to as the "Destroyer" or "Demonic" alignment. Characters of this alignment tend to have no respect for rules, other peoples' lives, or anything but their own desires, which are typically selfish and cruel. They set a high value on personal freedom, but do not have any regard for the lives or freedom of other people. They do not work well in a group, as they resent being given orders, and usually only behave themselves out of fear of punishment. It is not compulsory for a Chaotic Evil character to be constantly performing sadistic acts just for the sake of being evil, or constantly disobeying orders just for the sake of causing chaos. They do however enjoy the suffering of others, and view honor and self-discipline as weaknesses. Serial killers and monsters of limited intelligence are typically Chaotic Evil.
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